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Code of Conduct

CopyleftConf is dedicated to providing a harassment-free conference experience for everyone; regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, national origin, race, or religion or lack thereof. We do not tolerate harassment of conference participants in any form. Please do not include sexualized imagery, off-color jokes or other materials that attendees may deem offensive in your slides or spoken remarks. If you aren’t sure if something you intend to show or state is potentially offensive, please contact us for help in reviewing your presentation materials. Be kind to others. Do not insult or put down other participants. Behave professionally. Remember that sexist, racist, or exclusionary jokes are not appropriate for CopyleftConf. Harassment will not be tolerated at CopyleftConf. Harassment includes offensive verbal comments related to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, national origin, race, religion or lack thereof, sexual images in public spaces, deliberate intimidation, stalking, following, harassing photography or recording without permission, sustained disruption of talks or other parts of the event, inappropriate physical contact, and unwelcome sexual attention.

This art icle has be en c᠎reated with t he ᠎help of GSA Content Gen erat᠎or D​em​ov᠎er᠎sion!

Just as we will ask any audience member to cease their behavior and to leave if they are not respectful of you, we will also ask that you stop presenting should there be offensive or inappropriate material in your slides or presentation. Participants asked to stop any harassing behavior are expected to comply immediately. If they do not stop immediately or their behavior constitutes a potential physical danger to other participants, they may be ejected from the event without a refund. This will be at the discretion of CopyleftConf’s response team. Conference staff can help you contact emergency services, local police and/or provide an escort to your hotel. We borrowed heavily from the SeaGL and North Bay Python Codes of Conduct which are based on this template and include many of the variations used by PyCon, all of which are available under the Creative Commons Zero License. Please feel free to use any of this language for your own Code of Conduct.  Art​icle w as g᠎enerat᠎ed by GSA Content Gen᠎er​ator DEMO!

With the likely nonappearance of Mindscape’s Wing Commander on the Amiga, it looks as if Ocean’s long-awaited sci-fi blaster, Epic, will be a more-than-adequate substitute. With a scenario which bears more than a passing resemblance to the 70s cult sci-fi show. Battlestar Galactica, the game pits the player against the evil Rexxon Empire as you attempt to escort a massive fleet of Federation starships through deep space to a new safe-haven. The game begins with a finely-crafted animation sequence which relates the story so far in true Star Wars’ style. With a sun approaching supernova, a loose alliance of planetary systems are rapidly facing extinction. Their only hope is to construct a vast space fleet capable of transporting the entire populace to Ulysees VII, a habitable planet located on the far side of the galaxy. To reach their destination, the rag-tag collection of 8.000 interplanetary craft must pass through the Rexxon Empire, a huge expanse of space controlled by a war-like race dedicated to the extermination of the human race.

To help protect such a large and vulnerable fleet of ships, the Federation has built a large number of battleships including two huge dreadnoughts, the Battleaxe and the Redstorm, and a highly advanced fighter equipped with a fearsome array of weaponry. Made from super-tough Epical metal, only three such fighters could be constructed because of the scarcity of the ore. As the Federation’s top flyboy, it’s up to you to take control of the craft and help protect the fleet to the best of your abilities. Escorting the Federation space fleet to their new homeland is fraught with danger. Not only will the starfleet need to be protected from hostile Rexxon battle squadrons, but a number of pre-planned missions need to be undertaken to help neutralise the Rexxon threat. In all, there are eight missions to complete and failure in just one of these will result in the total destruction of the fleet and, consequently, the end of the game. The main screen features a bitmapped cockpit display of the Epic fighter together with a 3D representation of the area immediately in front of the craft.

A combat scanner locates and targets enemy ships while punching the ‘Return’ key toggles between the various weapons at your disposal. Each mission requires a different combination of armaments ranging from standard self-regenerating lasers and nuclear-tipped torpedoes to lock-on missiles and a cobalt doomsday device which destroys anything within 200.000 kms. Best of all is the neutron blaster which throws out a concentrated beam of energy in front of the ship which destroys anything in its limited range. Toward the left-hand side of the cockpit is a system display which shows how much fuel is left, current speed, and shield status. Fuel consumption is the Achilles’ heel of the Epic fighter as most functions eat away at the fuel tanks at an alarming rate. To help compensate for this ‘design fault’, the Federation has placed fuel pods at strategic points during each mission as well as a number that have been scattered at random throughout the game.